playMaker

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1
PlayMaker Help / Top Down 2D Movement
« Last post by baz on Today at 01:01:18 PM »
Hello, I'm new to playmaker and have been mass watching movement tutorials. However the only tutorials I can seem to find on playmaker is for 3d or 2d platformer style movements. So I tried my best to search for answers and come up with my own but I'm stuck on what I'm doing wrong.


You can see I am able to move with how I have it setup. But it doesn't save the position, it resets to 0,0 after I'm done pressing the direction.

Why is this happening? Also is there a specific tutorial on top down 2d movements?

I've scripted movements before, and I found a really good one, but I'm not sure if scripting movements and then doing everything with FSM is a good idea or not? Sorry I'm so new to all this xD
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General Discussion / Wheel collide property
« Last post by 13larchplace on Today at 12:24:27 PM »
Hi, is there any way I can control extremum slip and extremum value through, set a property in wheel collider or how can I control these values through variables. Thanks.

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PlayMaker Help / Re: "Resources Load All" action doesn't work!
« Last post by Silicon Power on Today at 12:07:24 PM »
Hi.
For Resources Load i know that you need to only use (in your case) DB/filename

So DB should work.

I did a quick test on my end (unity 2018.3.10f1) and it seems to work here.
(Rootfolder : Resources, subfolder : Mats)



are you sure you set the array as material?

Thanks but I need Resource Load All. "Resource Load" works for me too but I need Resource Load All and that would be really cool to have such a useful action.
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Android Help / Re: System Date Time
« Last post by Broken Stylus on Today at 09:35:40 AM »
It's possible this action is only meant to work on a computer.
You may need to access the native functions of the Android phones and tablets and this might require acquiring a plugin or adding a cs script somewhere in your project and call its method.
Also, if getting time is important for your game as to deliver daily rewards, you absolutely need to use an external server to ping otherwise the user can trick the game.
Now this sounds complex but there are many solutions out there that actually provide easy ways to buy an almost already set up game server space with very setup required. You'll have to subscribe to a monthly payment though.
5
Yes, normally an array looping action wouldn't wait for the next frame to cycle through the entire array. It definitely looks like you have a delayer somewhere in the loop.
6
Hi guys.

I have setup unity rewarded ads (using show ad action) several palaces throughout my game.

But there is a problem, when I build the game, in game when I run rewarded ad event for the first time (no matter in which page of the game) the ad plays successfully but the action wont fire success event and just pass to the next state.

If it does that it's likely because you have an exit transition that allows the flow to exit the state almost automatically (like FINISHED).
Perhaps add a little delay inside the state?

Have you tried to build a dummy test project with Unity ads and Playmaker only, plus some UI buttons and some prompt/display messages on screen, to see if that works at least?

The real test is on a device, in the Editor it won't reveal much since it's not done in "real" conditions.
7
Perhaps it's related to debug flow? I get this warning despite debug flow being activated globally in Preferences.
For some reason, mouse-scrolling on the Inspector does not work and using the scroll bar is laggy as hell.
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PlayMaker Help / Re: Keep unit inside area
« Last post by djaydino on Today at 08:56:17 AM »
Hi.
Set some colliders as a child on the camera
and set collider layers so that it only collides with player would be my 1st thing to try.

But you mentioned that you need rigidbody.
Are you not using Rigidbody on the player?

another possibility to use is having object on each side of the player and use the action "Game Object Is Visible" for each side, disabling movement into that direction.
But it would have issues if player can go closer to the camera.
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PlayMaker Help / Re: "Resources Load All" action doesn't work!
« Last post by djaydino on Today at 08:42:10 AM »
Hi.
For Resources Load i know that you need to only use (in your case) DB/filename

So DB should work.

I did a quick test on my end (unity 2018.3.10f1) and it seems to work here.
(Rootfolder : Resources, subfolder : Mats)



are you sure you set the array as material?
10
Unity Services / unity rewarded ad wont work at first time in apk
« Last post by HamidKarimian on Today at 08:37:43 AM »
Hi guys.

I have setup unity rewarded ads (using show ad action) several palaces throughout my game.

But there is a problem, when I build the game, in game when I run rewarded ad event for the first time (no matter in which page of the game) the ad plays successfully but the action wont fire success event and just pass to the next state.
After that everything just works fine, ads plays and success event fires successfully in every page.
Any Idea?

PS. The issue happen in build APK and there is no problem while I test the game in editor.

 Cheers.
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