playMaker

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1
Hello,
I was wondering what's the difference between UI, GUI, and uGUI (downloaded from ecosystem) actions in Playmaker.

  • Should I use uGUi instead of GUI actions?
  • What to consider when to choose which of them for the game?

Please help if you know.
Thank you!
2
u can simply checkout my action as example then modify array list action to fit what u need, u can also make a template and run it with Run Fsm action.

First make a copy of fsm array then seach through the array inside, after this add a Finnish Fsm action as last action, finnish fsm allow u to trigger finnish event in Run Fsm action
but in this case i really recommend use hashtable,it save a lot of perfomance.

I really dont recmmend use arraylist, because arraylist support too few of types, this is a big problem then u try to do something complex
4
Playmaker Help / Re: Set Object variable - faster scrolling?
« Last post by mekjal on Today at 11:58:58 AM »
Hi.
As far as i know it is not possible (unity limitation, not playmaker)
But you can use letters to jump to the pressed letter.

Strange that its a Unity limit since its just a scroll list.  Makes it really cumbersome.
Thanks for the letters-to-jump tip, though!
5
Playmaker Help / Re: Set Object variable - faster scrolling?
« Last post by djaydino on Today at 07:09:11 AM »
Hi.
As far as i know it is not possible (unity limitation, not playmaker)
But you can use letters to jump to the pressed letter.
6
Playmaker Help / Re: [😭] Spawning objects on certain spawn points
« Last post by djaydino on Today at 06:00:52 AM »
Hi,
I did some testing but it seems to be random on my end.

But you might want to use 'Random Event' or 'Send Random Event' instead, as you would only need 1 action.

or use an int switch instead of the int compares :)
7
Quote
I just made it, it's now on the Ecosystem: 'SetFsmStartState'


Is that the name of the action? I cannot find it in the Ecosystem.
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Playmaker Help / Building Does not Include any Playmaker Scripts
« Last post by dakila5 on Today at 12:31:03 AM »
Whenever I try to build my game, It builds, but does not have any of my play-maker Scripts functioning.

In Debug mode It outputs this over and over...

(Filename:  Line: -1)

TypeLoadException: A type load exception has occurred.

Rethrow as TypeInitializationException: An exception was thrown by the type initializer for HutongGames.PlayMaker.Fsm

 
(Filename:  Line: -1)

TypeLoadException: A type load exception has occurred.

Rethrow as TypeInitializationException: An exception was thrown by the type initializer for HutongGames.PlayMaker.Fsm
  at FsmTemplate.OnEnable () [0x00008] in C:\Users\Alex\Documents\Unity\Playmaker\Projects\Playmaker.source.unity\Assets\PlayMaker\Classes\FsmTemplate.cs:29
 
(Filename: C:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/FsmTemplate.cs Line: 29)
9
Playmaker Help / Re: Get Force - such a thing for Explosion action?
« Last post by Odd_But_Awesome on November 17, 2018, 07:24:11 PM »
Hi @heavygunner

Thanks for taking the time to reply. I saw that vid a while ago in my previous research.

Unfortunately no force readings (insert midichlorians joke here :D).

I am thinking I actually have to place frag pellets on the surface of a sphere and read off those with collisions. This is probably going to chug when there's more than a few explosions on screen which is what I was kind of hoping for.

Cheers
JG
10
Playmaker Help / Set Object variable - faster scrolling?
« Last post by mekjal on November 17, 2018, 01:36:53 PM »
Is there a way to scroll through all of the potential objects when you are setting the Object variable?  I have a lot of scripts in my project, so its extremely slow scrolling one by one.  Thanks!

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