playMaker

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General Discussion / Re: Mobile game development with Playmaker?
« Last post by Dancho702830 on Today at 01:21:48 AM »
Wow I thought asking here would give me more answers than official unity reddit but was I wrong. Dead forum almost 600 views and no answers for 3 days.
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PlayMaker Help / Re: Nearest character having tag
« Last post by Lonewolf_cat on April 25, 2025, 06:25:32 PM »
In the end, I was able to solve the problem myself. It turns out that setting the initial leader's object search to "Find Closest" was the solution.


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PlayMaker Help / Nearest character having tag
« Last post by Lonewolf_cat on April 24, 2025, 03:37:22 PM »
It has been a few days since I introduced Playmaker.
Some FSMs are functioning for now.
However, I encountered difficulties with an FSM I am currently trying to create and need assistance.

I am attempting to create an FSM where enemy NPCs patrol.
Among that, I want to create an FSM where enemy NPCs follow the enemy NPC leader, but it’s not going well.
I have assigned a "Leader" tag to the enemy NPC leader, and based on that, I set the target to the leader and move it using "Set Agent Destination."
However, it ends up targeting an enemy NPC with the "Leader" tag that is far away.
I want to target only the nearest enemy NPC with the "Leader" tag.
However, I couldn't find an action to select the "nearest" one (at least I don’t see one).
What method could solve this problem?

I would be grateful for your advice.



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General Discussion / Mobile game development with Playmaker?
« Last post by Dancho702830 on April 24, 2025, 11:56:29 AM »
Is it possible to make a game like Hayday/Farmville with multiplayer elements or games like Idle planet miner or The tower idle with Playmaker and how hard it will be?
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Hello,
To watch Sub-State Machines in real time, you can enable "Debug" mode and follow the running FSM from the objects on the stage. However, sub-FSMs are not opened separately in the PlayMaker editor. It may be necessary to examine the FSM manually. Try opening the template directly.
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General Discussion / Re: I can't find anything on it anywhere
« Last post by Aaddiction on April 23, 2025, 11:26:54 AM »
So one of my mates messaged me saying that I probably wasted a lot of money in my olden days of game design ( Back when I was around 16 buying a lot of assets from the store due to not knowing shit back then ) and said that the unity asset store is closing and I will be losing all my assets unless I download them by the date it closes and that it closes later this month is this true, I can't find anything on it anywhere.

Are you a bot from 2021?
https://hutonggames.com/playmakerforum/index.php?topic=23280.0
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PlayMaker Help / Re: Ecosystem broswer not installing actions/packages
« Last post by timMorrow on April 23, 2025, 05:58:12 AM »
Oh also sorry forgot to mention, I it happens with anything I search, in this case I just searched "bool" and clicked the first result.
And I just opened the ecosystem from the dropdown at the top of unity, playmaker/addons/ecosystem/ecosystem browser
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PlayMaker Help / Re: Ecosystem broswer not installing actions/packages
« Last post by timMorrow on April 23, 2025, 05:52:32 AM »
Hi,
So I made a fresh project and reinstalled latest playmaker/ecosystem. using unity version 6000.0.45f1. I get the same thing happening.

Here is the full error message I'm getting.

ArgumentNullException: Value cannot be null.
Parameter name: bytes
System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) (at <314938d17f3848e8ac683e11b27f62ee>:0)
Net.FabreJean.PlayMaker.Ecosystem.EcosystemBrowser+<ProceedWithImport>d__107.MoveNext () (at Assets/net.fabrejean/Editor/PlayMaker/Ecosystem/EcosystemBrowser.cs:2904)
Net.FabreJean.UnityEditor.EditorCoroutine.update () (at Assets/net.fabrejean/Editor/Plugins/EditorCoroutine.cs:53)
UnityEditor.EditorApplication.Internal_CallUpdateFunctions () (at <4d62aeff85f745648163b49ed30bba78>:0)
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PlayMaker Bug Reporting / Re: Script conflict issue
« Last post by Necomanis on April 23, 2025, 05:24:52 AM »
That's a great setup! One thing that might help is syncing the health bar position to the enemy's screen position using World To Screen Point and then updating the UI element every frame. Have you tried that approach?
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PlayMaker Help / Re: Playmaker FSM component references missing [SOLVED]
« Last post by Lyly68 on April 22, 2025, 10:59:42 PM »
Quick note for anyone wanting to use the tool. The old WP8 PlayMaker.dll needs to still be present in the project for it to work.

Then to use the tool, specify the "Class Name to Replace", and then drag the replacement class from within the PlayMaker.dll into the "Replacement Script" field.
Thanks for sharing this important tip! I was struggling with missing the old PlayMaker.dll file and not understanding why the tool wasn’t working—this article was a lifesaver. Have you tried integrating this tool into newer Unity projects (2021+)? I’m curious if there are any compatibility issues when combined with updated PlayMaker versions.
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