playMaker

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1
General Discussion / Re: Drawing Tablet
« Last post by Mobjan on Today at 12:23:42 PM »
Hi,
I'm Jan, I'm new one for here,
I have iPad pro and I bought Apple Pencil too, I think iPad Pro is the better than other Tablests, You can download more drawing App in Apple appstore and Tutuapp like other thirdparty appstores. I'm using Pencil Sketch drwing app, I drew lot of arts and i added it in my FB accounts, My friends told me it's very nice, If you want to learn about iPad drawings, Go to YOUTUBE, You can find hundreds of lessons there.
Thank you.
2
Playmaker Help / Re: How to instantiate a Game Object ?
« Last post by ElProfessor595 on Today at 07:30:11 AM »
Are you sure any gameobject in the scene is an instance ?
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Playmaker Help / Re: How to instantiate a Game Object ?
« Last post by krmko on Today at 06:56:12 AM »
Sorry, i don't understand what you're aiming at, game object in the scene = instance. If you want to create more instances, you need to put game object in the scene that will have fsm that will create new instances from prefabs.

I recommend some starter unity and playmaker tutorials to learn basics before moving forward.
4
Hey @jeanfabre

for people like me that started their project a while back (PM1.5 i think) its good that is still there. I recently did a test moving into 2019.1 and the only way I could made it is start from clean installation, then adding all the plugins on top, then moving all my assets manually. At the end I had to reinstall all the old packages to make it work, like uGUI among others.

That been said, would be really cool to have a "replace" actions at project scale if possible.
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Playmaker Help / Re: How to instantiate a Game Object ?
« Last post by ElProfessor595 on Today at 06:15:31 AM »
But there isn't create a instance action. I think I'll give you screenshots.
The first picture represent the cube. There are 6 gameobjects in the cube, every object have a trigger. The generation script isn't with the cubes, but with the camera. As I have said, the generation isn't a problem for me. I saw the "Create Object" action, and I haven't seen the type of game object (like a clone or an instance). Do you know how I can create instances ?
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Playmaker Help / Re: Asset Store Bug!
« Last post by PlaymakerNOOB on Today at 05:59:51 AM »
The 3 dots to escape to the old asset store no longer exists.

Here are some posts to the Unloading Broken Assembly PlayMakerEditor.dll error, but they are all unresolved
By Pudgy https://hutonggames.com/playmakerforum/index.php?topic=19873.msg86873
By Plancksize https://hutonggames.com/playmakerforum/index.php?topic=18466.msg81189#msg81189

My issue is gradle prewarm when exporting an android build.  Here are the threads.
https://forum.unity.com/threads/gradle-prewarm-failed-in-unity-2018-3-3f1.620206/
https://forum.unity.com/threads/unity-2018-2-3f1-build-issue-with-gradle-and-googleaidl.546478/#post-3917137
https://forum.unity.com/threads/gradle-prewarm-failed-in-2018-3.606766/

I've tried changing the android manifest, changing android SDK to 28.0.2, 28.0.3, 29.0.0.-rc1, 29.0.0.-rc2, 29.0.0.-rc3

I also looked through this: https://docs.unity3d.com/Manual/android-gradle-troubleshooting.html but since building worked before upgrading, I doubt that anything new/duplicate has been added.
7
VR Help / Re: Oculus quest development
« Last post by edufurla on Today at 05:48:51 AM »
Hi, I am using 2018.3 / 2018.4.
Dev. for Quest now is a mix between dev. for Oculus Go (Android) and Rift (controllers).
This plugin is working:
https://assetstore.unity.com/packages/templates/systems/oculus-touch-playmaker-toolkit-90963
(not tested everything, but the basics seem to work).
This one works completely fine with ugui.
https://assetstore.unity.com/packages/tools/gui/curved-ui-vr-ready-solution-to-bend-warp-your-canvas-53258



8
VR Help / Oculus quest development
« Last post by bluedonkey on Today at 02:02:25 AM »
Hi,

I'd like to use Playmaker in developing some projects for the Oculus Quest. From cursory research, the Quest needs unity 2019. I'm assuming that Playmaker will start to be compatible with 2019, but is there a time frame for this?

Thanks in advance.
9
Playmaker Help / Re: Asset Store Bug!
« Last post by Alex Chouls on May 25, 2019, 09:35:45 PM »
Did you follow the steps on this page:
https://hutonggames.com/playmakerforum/index.php?topic=20177

What issues did you run into with building? Is there a thread you can point me to?
10
Playmaker Help / Re: Asset Store Bug!
« Last post by PlaymakerNOOB on May 25, 2019, 07:16:24 PM »
So I updated to 2019.1 and updated playmaker and got 1.9.0.p16, and ran into some issues with building and a recommendation was to downgrade my project to 2018.2.20f1 and so I did.  I deleted the cached playmaker file from ~/Library/Unity/Asset Store-5.x/Hutong Games LLC/ Editor Extensions/Playmaker.unitypackage and redownloaded from the asset store and i got 1.9.0 but I am still getting the same error as I did on 1.9.0.p16.


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Unloading broken assembly Assets/PlayMaker/Editor/PlayMakerEditor.dll, this assembly can cause crashes in the runtime
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When I try to open to open the playmaker editor, its blank and I get spammed with:


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TypeLoadException: Could not load type 'HutongGames.PlayMakerEditor.FsmEditor' from assembly 'PlayMakerEditor, Version=1.6.0.0, Culture=neutral, PublicKeyToken=null'.
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:232)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.HostView.Invoke (System.String methodName, System.Object obj) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:295)
UnityEditor.HostView.Invoke (System.String methodName) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:288)
UnityEditor.HostView.SendUpdate () (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:367)
UnityEditor.EditorApplication.Internal_CallUpdateFunctions () (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorApplication.cs:191)
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