playMaker

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PlayMaker Help / How to access Post processing stack v2 variables ?
« Last post by secondsight on July 11, 2025, 10:56:09 AM »
As the title says.... I´ve tried dropping the post effects profile itself into playmaker and got a grey out "post effect actions" function.

Because now it´s basically standard to plug in effects into the stack, how can I access the variables ? For example I need to set the fog color of the "Better Fog" plugin.
Is there a way without exposing those variables ?
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Sounds like a useful trick for managing complex states in Unity! PlayMaker can be a lifesaver, hope this helps people streamline their workflow. Definitely gonna check it out later!
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PlayMaker Help / Re: Set Velocity and rigidbody speed value
« Last post by SprunkiRetake on July 07, 2025, 12:37:49 AM »
My old game where it functions perfectly: write me a comment on this topic like a real person who has experienced it and wants to share in a positive way, write as short as possible
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PlayMaker Help / Playmaker's Cinemachine Integration and Mouse Pick 2D problem
« Last post by Jezek on July 05, 2025, 05:47:55 PM »
Hi everybody, firstly thanks for playmaker. It's awesome. And for this forum ^ ^

I'm using Unity 6 and the latest version Playmaker and Cinemachine version 2.10.4. I believe that's the latest version that playmaker supports.

I'm making a 2D platformer where I spawn minions. I use a background with a collider on it so my mouse picks and clicks will register so I can spawn my mininions wherever I want onto the level.

Whenever I use Cinemachine and attach my character to a virtual camera, and my main camera's projection mode is set to perspective, it doesn't work anymore. I can only spawn things slightly to the side of my character or right ontop of him. Things never spawn where I click. I have the virtual camera following my character using the tranposer settings. I've messed with moving my camera's distance in relation to my character and the field of view settings and neither of those things solves it.

When I change my Main Camera to Orthographic however, it does go back to working though.

Can I solve this somehow? Or is this a bug?  I want to use perspective.
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PlayMaker Help / how to Spam point click movement
« Last post by Cyranova on July 05, 2025, 10:50:20 AM »
So I trying copy how to Dota and LOL game movement point click.
What I mean is like you do rapid clicking and use move toward quickly.

so my State is

<IDLE><Start Here>
Mouse Pick (Store as Mouse target)
Get mouse Button Down (This to trigger event "Move"
Look At (This use for the model "looking at")

<Move>
Move Toward (Use From Mouse pick target)
Get mouse Button Down (This to trigget event "Idle")

----
So the problem is. if I click to move toward. it will move toward to the point where I click. when in state of "moving or Green bar" I want to Click again the mouse to new target. but in this case. it came back to "idle" state and click it again faster.

I already do duplicate the state for looping but doest work.

how to solve this problem? How to Loop or spam the click movement?


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General Discussion / Re: Sending an event after a loop
« Last post by Herecintedid39 on July 04, 2025, 03:15:01 AM »
Is it possible instead of ending an fsm because of a loop to send an event ?

I don't see any action for this.

Thank you.
Yes, it’s possible! Instead of ending the FSM, you can add a transition triggered by a loop-detection condition and have it send a custom event. You may need to implement the loop check manually or use a script action, since there’s no built-in action for this.
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I ran into the same issue while using the Run FSM action in PlayMaker. The sub-FSM doesn’t show up by default, but once I selected the GameObject it's running on and used the FSM dropdown in the PlayMaker Editor, I could monitor it properly. Debug logs also helped a lot to confirm it was running behind the scenes.
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PlayMaker Help / Re: URP Post Processing actions out of date/not working?
« Last post by Ardess95 on July 04, 2025, 12:01:17 AM »
I see post-processing actions for playmaker to adjust effects, but none of them seem to recognize my post-processing volumes. I'm currently using URP 2022.2.19. Are the current playmaker actions for adjusting post-processing out of date? Specifically, I'm trying to adjust the intensity of Chromatic Aberration and Lens Distortion in real-time.

Thanks!
You're right to check—most of the existing PlayMaker post-processing actions were built for the legacy Post-Processing Stack v2 and are not fully compatible with URP's Volume system, especially in Unity 2022+.

In URP, Post-Processing is handled through the Volume framework, and many of the older actions don’t recognize or interact with the new system out of the box.

To control Chromatic Aberration or Lens Distortion in real-time, you’ll likely need to create custom PlayMaker actions or use a C# bridge script to manipulate the Volume components directly. Alternatively, some users have had success using Set Property or Invoke Method on the volume profile components, but it requires a bit of setup.
Let me know if you’d like a code snippet or example action—I’ve worked around this myself.
Hope this helps!
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PlayMaker Help / Re: Can I remove PlayMaker icon from the scene hierarchy?
« Last post by Trekopep on July 03, 2025, 12:29:22 PM »
Oh wow, I feel very silly. I was scrolling  through the preferences for "Graph View" and didn't realize that the dropdown next to preferences was to switch between different preference sections. Easy fix, thanks!
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PlayMaker Help / Re: Can I remove PlayMaker icon from the scene hierarchy?
« Last post by Broken Stylus on July 03, 2025, 11:38:08 AM »
Hi there! Is there a way to hide the PlayMaker icons that show up on the scene hierarchy for gameobjects that have PlayMakerFSM components?

I'm using an editor asset called Hierarchy Designer that puts component icons on the right side of the hierarchy, and they overlap with the PlayMaker icon. (You can see in the image that there are overlapping PlayMaker icons. The ones from Hierarchy Designer, which I want, and the ones from PlayMaker, which I'd like to disable)

I tried removing all the PlayMaker icons in Assets/Gizmos, but the hierarchy icon persisted.



In the Playmaker Editor window (the main one), there's Preferences at the bottom right, one of which General or Interface IIRC, that has an option to dismiss the gizmos and/or icons. I think it allows for masking the icons from the hierarchy.
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