playMaker

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PlayMaker Help / Aligning an object to the floor
« Last post by gamesbinbun on Today at 11:10:43 AM »
Hello! Im trying to make an arcadey car game, and im using a sphere rolling as the base movement(i like the feel of this best, with all the sliding/drifting around)
so far the way the game works is the sphere rolls about and then the car object has a 'set position'/'get position' to follow the sphere.

My issue is that the car model isnt aligned to slopes/ramps. Does anyone know how to align it so i can drive on different surfaces and the car model will always follow?

THANK YOU!!!
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User Showcase / Re: Centipede Simulator Demo is now available!
« Last post by tutxinho on February 13, 2026, 11:44:07 AM »
Hi again! I’m taking part in the upcoming Next Fest with my game Centipede Simulator, and I’ve been polishing its Steam page over the last few days so it is in the best state possible for the event: https://store.steampowered.com/app/3922090/Centipede_Simulator

I’ve also updated the trailer with some new footage and changed its music to one that fits much better with the tone of the game. Let me know what you think!

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User Showcase / Re: Centipede Simulator Demo is now available!
« Last post by tutxinho on February 13, 2026, 11:42:38 AM »
Quote
Congrats on your game!

I really like your take on Snake.

Right now I have a friend who’s learning C# online and who has to make a Snake game for his coursework — but it has to be an original version.
Well, I think you’ve definitely made an original one. I added it to my wishlist to help boost your score.

When I get the chance, I’ll download the demo… but since I’m also rushing to finish my own game for release, you know how it is!

Hey thanks! Indeed it started as a Snake clone that I was making just to learn how to use Playmaker, but I kept adding twists and new mechanics, and eventually the thing took on a life of its own :P
If you're curious, here you can see early versions where its Snake origins were much clearer:
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PlayMaker Bug Reporting / Re: ARRAYLIST+HASHTABLE: unable to copy/paste content
« Last post by jeanfabre on February 12, 2026, 02:04:21 AM »
Hi,

let me have a look. I am unavailable for a week, so please ping me end of next week if I haven't replied.

Bye,

Jean
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PlayMaker Bug Reporting / Re: ARRAYLIST+HASHTABLE: unable to copy/paste content
« Last post by Alex Chouls on February 11, 2026, 02:21:53 PM »
I assume you mean with the ArrayMaker addon? I'll let Jean know.
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Hi Alex,

I am experiencing the issue where I cannot move states or create transitions in the FSM editor. I am currently using Unity 6000.3.1f1.

I understand that updating to Unity 6000.3.5f1 is the recommended fix, but for project reasons, I cannot update my Unity Editor version right now.

Since the 1.9.9p1 patch was removed from the store, is it possible to still get a download link for it?

If you still need 1.9.9p1 please DM me.
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PlayMaker Bug Reporting / ARRAYLIST+HASHTABLE: unable to copy/paste content
« Last post by pierre nay on February 11, 2026, 09:58:57 AM »
unity 6(all versions) , playmaker 1.9.9
havent been able to copy/paste/ duplicate  arraytable and hashtable content. Is this acknowledged as an issue yet?
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User Showcase / Storage Looter on Steam (Playmaker game!)
« Last post by Tekila on February 09, 2026, 12:45:17 PM »
Hello! My name is Adrien, and a few months ago I released my first video game on Steam, Storage Looter. Being a big fan of the voxel style, I knew I had to create my own universe, and I discovered Playmaker a few years ago. It was the perfect opportunity for me to develop a game and learn more about game development.

https://store.steampowered.com/app/2784440/Storage_Looter/

Storage Looter is a game that reflects who I am. I love collecting items and I love decoration. I started with a simple idea, I wanted players to be free to collect objects and place them wherever they want, all within a shop, so that the game has a clear "goal".



It took me some time to understand how Unity and Playmaker work, but I managed to achieve what I had always wanted, and I'm really proud of it! The game is now available on Steam, and I update it based on my ideas, my motivation, and the feedback I receive from players.

I just realized that there was a place to share creations, so I'm sharing mine here (a bit late, haha). Thanks to the community for the tutorials and help provided on the forums, without that, I would never have made it :P
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Hey there,

I'm pretty new to Playmaker, so I understand that there's probably a better way to achieve what I need. This is just what made sense to me initially, but I'm having issues.

I want to be able to create more dice when points are spent (-5 points button adds one to the dice owned count) which are stored in a variable and looped based on that number, and those dice should be rolled and all have the same properties (gravity, velocity, spawn position) when the corresponding "roll" button is pressed. When the roll button is pressed again, it should delete all dice from the board before spawning the next set.

The problem is, only the first object instantiated has any of these properties. Furthermore, when I go to reset the board, it only removes the first object and the rest are left on the board.

Am I doing this entirely wrong? How do I spawn multiple instances of the same prefab object at once and have them all gain the same properties?
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PlayMaker Help / Re: Unity 6.3 errors
« Last post by thirdeyenz on February 06, 2026, 05:27:43 AM »
Thanks Alex, I was running 1.9.9f1 on 6.3.0f1, upgraded to 6.3.7f1 and now Playmaker is working.
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