playMaker

Recent Posts

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11
PlayMaker Help / Re: Black Screen after Unity Splash for a few seconds[SOLVED]
« Last post by Christoph on May 12, 2021, 09:17:32 AM »
Hi. I will need more support with this to understand exactly what to do with the profiler. Because it doesn’t show anything when that black screen happens.

Scene loads really fast when adding a second scene for loading bar only. I pointed that out to Alex as well. The problem is not my scene or assets. It actually seems to be Playmaker itself. Even with an empty scene the game always shows the black screen.

I even did a test with an empty project. Playmaker + 100 Empty FSMs already add 1sec of black screen.

My project doesn’t have lots of assets at all but I now load them all from resources async and don’t instantiate them at start. So that doesn’t affect it either anymore.

Black screen still there.

Checked with other devs for mobile. Their games have all the same problem. Black screen.
12
Unity Services / Re: Playmaker/Unity Ads problem
« Last post by Scarface on May 12, 2021, 08:21:43 AM »
Here is the video link i've watched:
i do not know what you mean exactly by initializing Unity ads, but my setup is the same of the video and i am using "Unity Ads Initialize" at the Start state, i also used "Unity Ads is Ready" Action at Start state to check weither or not Unity Ads are ready but its not sending any events. Using a simple C sharp script, that i've downloaded from the internet (Link to C# script: https://github.com/c0mpi1er/UnityAds ) proves that i have everything set up properly on the Unity Ads Services side and in project.
Thank you. Hope you can help me with this one
13
General Discussion / Re: Sharing game to Social Media?
« Last post by Pullmaney on May 12, 2021, 06:47:32 AM »
I guess you found already what you were looking for. Let us know what did you use?
14
General Discussion / Re: Layer Masks in Custom Actions
« Last post by jeanfabre on May 12, 2021, 06:02:55 AM »
Hi,

What action are you using that needs layermask?

 the way it's supposed to work in playmaker action is by using a FsmInt array and then internaly, the action turn that list into a layer mask.

like here:

https://hutonggames.com/playmakerforum/index.php?topic=2922.msg13353#msg13353

Bye,

Jean
15
Unity Services / Re: Playmaker/Unity Ads problem
« Last post by jeanfabre on May 12, 2021, 05:53:40 AM »
Hi,

 can you put the link of the video you watched? so that we are sure to look at the same content?

have you initialized unity ads properly? maybe that's what missing from your implementation?

BYe,

 Jean
16
General Discussion / Re: PUN chat room demo gone?
« Last post by jeanfabre on May 12, 2021, 05:51:23 AM »
Hi,

 do you have the link to the thread where I mention this? can't find that sample anywhere.

there is a dedicated action PhotonViewRpcBroadcastFsmEventToPlayer for this.

 have you tried that?

Bye,

 Jean
17
General Discussion / PUN chat room demo gone?
« Last post by mrminico on May 12, 2021, 02:45:35 AM »
Hi Everyone,

Anyone know where i can get the demo for the chat room example for Photon?

I recently was looking for a better grasp on broadcasting events through RPC. I can't get events to send to one user, it always sends to everyone on the network.

I ended up finding some old threads on the topic and Jean mentioned looking at the chatroom demo for PUN. unfortunately, I get nothing when trying to download the demos from ECO.

I'm currently using PUN2 by the way.
18
Community Wiki Suggestions / Re: Help with pattern - design pattern library
« Last post by jeanfabre on May 12, 2021, 02:08:38 AM »
Hi,

 it's a good idea indeed! I'll suggest that for future content to Alex.

Bye,

 Jean
19
Community Wiki Suggestions / Re: [MISSING] Unity Serializer![SOLVED]
« Last post by jeanfabre on May 12, 2021, 02:05:25 AM »
Hi,

 I would look into the odin serializer:

https://odininspector.com/odin-serializer

Bye,

 Jean
20
Share New Actions / Re: Resources.LoadAsync with Do Not Spawn option
« Last post by jeanfabre on May 12, 2021, 02:03:08 AM »
Hi,

 cool, it's on the ecosystem now, I updated the action.

Bye,

 Jean
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