Recent Posts

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PlayMaker Help / Re: PUN2 Room List Update get values?
« Last post by jeanfabre on May 12, 2021, 01:58:19 AM »

 yes, it's still pending unfortunatly, stay tune!


PlayMaker Help / Re: Pun 2 Skin Player Help[SOLVED]
« Last post by jeanfabre on May 12, 2021, 01:56:45 AM »

 Cool, good luck with your project!


PlayMaker Help / Re: Play Animation : PlayAnimation : Missing animation:
« Last post by MakeANiceGame on May 12, 2021, 12:39:01 AM »
hi friend, l already turn animation clip into legacy type in debug mode but there nothing different, so strange... if l what to do with Mecanim animation system what actions l need to choice my friend ?
Unity Services / Playmaker/Unity Ads problem
« Last post by Scarface on May 11, 2021, 07:12:37 PM »
Hello, i've watched your Youtube tutorial on how to set up Playmaker and Unity ads, but i am having a real hard time trying to get the Unity ads to show using: "Unity Ads Show Add" action.
  Note: i am not a programmer but i managed to find a C sharp script online, i downloaded and used it in the same project am working-on, just to make sure i have everything set up properly; and it worked! Unity ads show up as expected. Only problem with this is that i don't know to reward my player since all my project is based upon Playmaker FSM's.
please answer me is that tutorial on your channel still viable?
am i missing something?
what should i do?
using Playmaker 1.9.1 P5. Unity 2019.4.16 f1 LTS
PlayMaker Help / Re: Play Animation : PlayAnimation : Missing animation:
« Last post by wetcircuit on May 11, 2021, 04:34:09 PM »
In Unity AnimatION and AnimatOR are 2 different systems.

Animation runs on legacy figures that have their animations built-in to their fbx file (usually). Check for the animations in the import inspector. This is the simpler older system. Anim files will only work on the figures they were designed for.

Animator is the Mecanim system for playing generic animations on any figure that is set up for 'Humanoid' in the rig import settings.

You haven't given us much info, so I'm starting with basics.
Thanks for the reply everyone. I will take a look at the Scriptable Objects method as it looks closest to what I am after.

No not in all cases.
Linker wizard might be needed depending on the platform you are building for.

Mirroring is slower than dedicated action, that does not mean they give issues.
Most cases you wont notice any difference.

Bolt actually uses mirroring for everything and thats why its slower than playmaker.
but again you will not notice in most cases.

when you do the same thing for example 1000 objects at the same time you might start noticing (depending on what you do)

for compiling there mirrored properties might not be seen and can be skipped (and break those properties actions)
thats where linker wizards comes in.

the video is from 2012 and i believe that on that time the unity version did not have issues with it yet, therefore its never mentioned there.

Thanks for the info, was not aware of that.

I'm assuming building for windows should be fine, but I definitely shouldn't be advising the use of those actions without knowing a bit more.
PlayMaker Help / Play Animation : PlayAnimation : Missing animation:
« Last post by MakeANiceGame on May 11, 2021, 01:29:36 PM »
when l run PlayAnimation action it's always be like that, everything component l did get enough, animator everything.... can somebody help me :(((
PlayMaker Bug Reporting / Re: a small bug with events Message
« Last post by djaydino on May 11, 2021, 11:01:20 AM »
It best to update to latest version if you want to get rid if this :)

The exact playmaker version you can find in PlayMaker/Help/About Playmaker
i believe the latest version is 1.9.1p5 at the moment.

Before updating Always make a backup!

The reason it happens is : when you move something it will refresh and look for errors again.
And you probably have already several fsms/scenes etc. and the more fsms/states/events you have the longer it will take for PM to check Everything.

on 1.9.1 i believe that this is improved.

But if you want or have to stay on 1.9.0 you can Disable Some Error checking's in the Preferences (Playmaker window Bottom/Right)
PlayMaker Help / Re: How to handle large volumes of static data in Playmaker?
« Last post by djaydino on May 11, 2021, 10:49:34 AM »
xml for data works well but is slow.

in our game i have a lot of data in xmls and @ runtime i place them into hash tables for faster reference.

recently i started using scriptable objects and so far this works quite well.
downside is that you need to learn a bit 'coding' but its very well explained here :

if you tend to go for xml here are some videos that can help :

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