Recent Posts

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PlayMaker Help / Re: Set Velocity not working
« Last post by thunder on May 21, 2022, 10:46:23 AM »
I understand, and yes I have checked the "every frame" on my add force action because its a rigidbody controller so I need to add force every frame where the player is pressing WASD and then I limit the speed to a maximum speed allowed for the object. If Im breaking playmaker by using that combination then thats unnaceptable, because I can do the same thing using C# or Bolt and it works just fine.
PlayMaker Help / Re: il2cpp build error with playmaker
« Last post by djaydino on May 21, 2022, 10:20:57 AM »
Try updating to latest pm version. (1.9.4)

make a backup of your project before updating
PlayMaker Help / Re: Set Velocity not working
« Last post by Twood on May 20, 2022, 10:46:58 PM »
Only thing I can guess is are you using add force every frame? That could break it.

Get velo, vector 3 clamp, set velocity... that stuff is all fine to clamp the speed if there's no add force going on.
PlayMaker Help / il2cpp build error with playmaker
« Last post by Katic on May 20, 2022, 09:25:01 PM »
I am currently getting a build error In regards to using playmaker and would like to know if possible cause is known to this issue and how I would go about a fix? The current Unity version is 2020.3.34f1 and playmaker about info says I am at version 1.9.1
The two errors are
1. playmaker2.cpp:27528:9:error: no matching function for call to 'Object_op_Equality
2. playmaker2.cpp:14825:41:note:candidate function not viable: no known conversion from 'GUIText.
PlayMaker Help / Set Velocity not working
« Last post by thunder on May 20, 2022, 03:58:03 PM »
Im trying to limit the velocity of my player object using clamp and set velocity action, but the set velocity is not actually working. Any tips?
PlayMaker Tutorials / Re: New SHMUP Tutorial Series!
« Last post by Bildermensch on May 20, 2022, 10:54:45 AM »
Hi Mr. Fauzi
I am trying to follow the tutorial. Works ok for me so far. But i am having troubles with the scaling down to 0.002, that gives me visibility troubles because of clipping. Then, i am not able to make my fighter tilt the way you did. A little help would be appreciated! Regards,
PlayMaker Help / Re: Custom Action Coding Question
« Last post by djaydino on May 20, 2022, 09:38:58 AM »
you can setup a coroutine or a await

for await you might need to set a #pragma to prevent a warning

and wait a frame, or check for some initiate completed
PlayMaker Help / Re: Custom Action Coding Question
« Last post by Fat Pug Studio on May 20, 2022, 04:46:07 AM »
There's a lot of racing conditions when using Playmaker. If you're writing a custom action, you can always make on enable to wait for invoke another method with a small delay. That another method will have get bool.
PlayMaker Help / Custom Action Coding Question
« Last post by justifun on May 20, 2022, 03:17:29 AM »
I'm writing a custom action to check the bool value of a object right after it was instantiated on the network. (FishNet in this case).

The bool is for whether or not the game object is Owned by the current local player or not.

When it first spawns, that value is "False" for 1 frame or something, then becomes "True" if its true for every frame after that. 

I guess it takes a frame or so to go from its default False to True

OnEnter() always picks it up as "False" but if i add an "Every Frame" check to my action it will become "True" next frame.

How do I get OnEnter() to either way a sec or deal with the new object needing a second to set its local bool?
General Discussion / Re: Interactive Book Sample [ECOSYSTEM] [AUGUST 2019]
« Last post by djaydino on May 19, 2022, 11:26:37 AM »
Did you import to unity?
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