playMaker

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71
iOS Help / Re: Game Center Support
« Last post by ayyappa99 on December 22, 2025, 11:12:31 PM »
Hi,

If you are looking for an actively supported solution with PlayMaker actions, you can take a look at Essential Kit for PlayMaker (https://link.voxelbusters.com/essential-kit-playmaker).

It has built-in PlayMaker actions for iOS Game Center and Google Play Games, including:

  • Authentication
  • Leaderboards
  • Achievements
  • Score submission and custom loading

Everything is exposed through PlayMaker FSMs, so no native or C# coding is required. It is actively maintained and supports the latest iOS and Android SDKs.

You can check it out here:
https://link.voxelbusters.com/essential-kit-playmaker

Hope that helps 👍
72
PlayMaker Help / Re: How do I quit using playmaker? Please ELI5.
« Last post by 600 on December 22, 2025, 06:24:44 AM »
Hi, for learning I suggest to see official tutorials
73
PlayMaker Help / How do I quit using playmaker? Please ELI5.
« Last post by drmeatball on December 21, 2025, 02:23:02 AM »
I'm trying to understand how Playmaker works but it is so confusing for me. Any guidance is very much appreciated!

I asked ChatGPT how to do this (read somewhere on here that GPT has a good understanding of Playmaker). It gave me a 4 step process that seems simple enough but I am having trouble implementing it.

Step 1 - make a QuitButton.
Done

Step 2 - add an FSM to the QuitButton.
Done

Step 3 - detect button click.
This is where things start breaking down.

"Step 3: Detect Button Click
In the FSM, you’ll see a default state (usually State 1)
Add the action:
UI → Get Button Click Event
Set Store Result or Send Event to something like:
Event Name: CLICK
This action listens for the UI button being pressed."

The closest Send Event I see is UI CLICK. Is this what I want? Also, even before I get to step 4 there's a big red error on State 1. 'Transition missing target state: UI CLICK'. What does this mean?

Step 4 - Quitting.
"Step 4: Quit the Application
Create a new state called Quit Game
In the original state, add a Transition:
Event: CLICK
To State: Quit Game
In Quit Game, add this action:
Application → Quit
That’s it. When the player clicks the button, the game exits."

I figured out how to create a new state and I added the quit action to that state, but I have no idea what the transition is or how to add one.
74
Work In Progress... / Re: Flashing Lights: Police - Fire - EMS [Steam]
« Last post by 600 on December 18, 2025, 11:46:49 AM »
New Update
Bomb Squad Update Now Live

Check out the full announcement and details
>>> https://store.steampowered.com/news/app/605740/view/524236943144256495

75
General Discussion / my keyboard didn't break down
« Last post by Caroline Vaughan on December 16, 2025, 11:23:34 PM »
i tried to change a state name but when i pressed 'e' key or other key, focus moved at scene view.
and i tried type "abccced" at state name box but  "a" leaved at state name box and other "bccced" didn't write it.

how can i this problem..

my keyboard didn't break down..
76
PlayMaker Help / Re: Sorting an Array List Based on Distance to Game Object
« Last post by Dobalina on December 16, 2025, 03:13:03 PM »
Can confirm this issue still exists in 2025. I had to run the "Array List Sort Game Object By Distance" action two times to properly sort correctly. Otherwise the closet gameobject shows up in Item 1, not Item 0. No amount of time between sorts helped.
77
PlayMaker Help / raycast/raycast2 can't hit the ragdoll
« Last post by jackjack on December 16, 2025, 08:07:04 AM »
Hi everyone, I’m having an issue with raycast/raycast2 in Playmaker and was hoping someone could help. When I use raycast to hit the colliders on a ragdoll, after the ragdoll has been animated, the rays extremely often pass right through it—even if I set the animation speed to 0. The legs have around a 50% penetration rate, while the upper body and head have a nearly 100% penetration rate. I even tried adding a custom collider to the head, but the ray still goes through it without registering a hit. What’s more, I used AI to write a script that allows switching between FixedUpdate and Update for this raycast Action, yet it still doesn’t work.
Does anyone know how to fix this? Has anyone encountered the same problem before?
Thanks a lot!
78
PlayMaker Help / Re: Unity 6.3 errors
« Last post by emildragan on December 16, 2025, 06:28:37 AM »
As always, a user error, I didn t press on install, I thought when updating to a newer version it s just an update.
Thank you.
79
PlayMaker Help / Re: Unity 6.3 errors
« Last post by Alex Chouls on December 15, 2025, 02:11:32 PM »
Did you install PlayMaker after importing the package?
80
PlayMaker Help / Re: i cant download ecosystem
« Last post by emildragan on December 15, 2025, 03:46:18 AM »
I had this problem for years, I posted my solution in a different post, something is blocking github, this fixed for me.

Go to C:\Windows\System32\drivers\etc, open hosts file, search for github, delete that line, save it, restart the computer.
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