playMaker

Recent Posts

Pages: 1 ... 7 8 [9] 10
81
PlayMaker Help / Re: x-ray effect
« Last post by arkunis on May 07, 2025, 08:01:45 AM »
pls up
82
There might be a compatibility issue between your version of Unity and the version of Playmaker you are using. This is mentioned in a Playmaker forum thread where a user reported a similar issue in Unity 6.
83
PlayMaker Help / Re: Changing an FSM's name when actions reference it
« Last post by jeffreestar on May 07, 2025, 04:28:26 AM »
The issue stems from how actions like Get FSM Game Object store the FSM name as a string, not a dynamic reference.
84
Looks great, congrats on releasing your game.

Very impressive that you actually managed to release an immersive sim as your first big game. I don't play a lot of non-VR games anymore but this does look very interesting.
85
Spent the better part of 3 years making this game, figured I'd share!

https://store.steampowered.com/app/2017610/CORPUS_EDAX/

Logic was pretty much 90% PlayMaker with the rest being Dialogue System made by Pixel Crushers with the included PM actions.
Making an immersive-sim RPG as a first-timer big game was preeeeetty stupid, but damn I learned a lot.

It was incredibly challenging doing and learning at the same time, and PlayMaker brought its own set of issues (that I sometimes vented here) but I wouldn't have been able to make the game without it so I'm extremely grateful for Alex & everyone who contributed to making PlayMaker.
Thank you!
86
PlayMaker Help / Re: FSM check if active??
« Last post by AbeSalas on May 05, 2025, 06:00:45 AM »
If you’re finding FSM toggling is getting messy, consider using a manager FSM that tracks which FSM should be active, and tells others what to do, rather than having each FSM test others directly.

87
I completely understand your situation—Playmaker is indeed a fantastic tool for Unity development, and it’s frustrating when financial constraints stand in the way of creative projects. While Playmaker doesn’t have an official free or trial version, there are a few avenues you might explore to gain access temporarily or find alternatives. First, consider reaching out directly to Hutong Games, the developers of Playmaker, to explain your situation. Some companies offer educational discounts, extended trial periods, or even temporary licenses for passionate developers in need, especially if your project has personal or non-commercial significance. It never hurts to ask politely—many indie developers have found success with a well-worded request.

If that isn’t an option, you might look into Unity’s Asset Store sales, as Playmaker occasionally goes on deeper discounts during major events like Black Friday or Unity sales. Alternatively, you could explore free or lower-cost visual scripting tools like Bolt (now free with Unity) or NodeCanvas (which sometimes has steeper discounts). While they aren’t identical to Playmaker, they can still help you prototype your ideas while you save up for Playmaker down the line.

Lastly, keep an eye on humble bundles or developer giveaways—sometimes tools like Playmaker are included in charity bundles or promotional offers. In the meantime, you could also dive into Playmaker’s documentation and tutorials to prepare yourself for when you do get access. I hope one of these options works out for you, and I wish you the best with your project! Let me know if you’d like recommendations for learning resources in the meantime.
88
PlayMaker Bug Reporting / Re: Script conflict issue
« Last post by Alex Chouls on May 04, 2025, 12:15:06 PM »
Double check if you have a PlayMakerGUI component in the scene:
https://hutonggames.fogbugz.com/default.asp?W1225

Uncheck Control Mouse Cursor or delete the component if you're not using GUI/GUILayout actions. This might be interfering with other scripts that use the mouse.
89
PlayMaker Help / x-ray effect
« Last post by arkunis on May 04, 2025, 06:25:59 AM »
Hi, i want made an x-ray effect when my character are behind an asset or when the asset hide him. Can you help me to do this ? i don't understand how to make it... thx !
90
PlayMaker Help / Re: Using Linker Wizard for using Get/Set Property during build
« Last post by annajoy on May 02, 2025, 10:13:54 PM »
Linker Wizard is useful for preventing code stripping in IL2CPP builds when using PlayMaker's Get/Set Property actions, such as for the main camera's FOV, but it may not be necessary for Mono builds and requires proper setup to work effectively.
Pages: 1 ... 7 8 [9] 10