playMaker

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81
PlayMaker Help / Re: PlayMaker Missing Action (Easy Save 3)
« Last post by ken168 on March 24, 2024, 04:00:56 AM »
Later I solved this problem

I created a new project and imported Playmaker and Easy Save3
It is functioning properly, confirming the following:
Edit > Project Settings > Player >Script Compilation > Scripting Define Symbols

Then go back to the project that is running abnormally and go to the same place to confirm:
Edit > Project Settings > Player >Script Compilation > Scripting Define Symbols

Compare the differences between the two,
In Scripting Define Symbols, there should be Playmaker related content, but in the project that is running abnormally, it disappears.
After adding the content, it is now back to normal.

But why did it disappear?
Why doesn't it recover on its own after removing and reinstalling Playmaker?
82
PlayMaker Help / PlayMaker Missing Action (Easy Save 3)
« Last post by ken168 on March 23, 2024, 10:09:00 AM »
Hello

I used easy save3 to construct the archive process, and it ran smoothly.
But after starting the project today, Missing Action appeared in FSM.
And only the ES3 related Action disappeared, I can no longer find any Action about ES3.

I tried deleting the Easy Save 3 folder (Assets/Plugins/Easy Save 3) and re-importing Easy Save 3, but it did not solve the problem.

But I started a new project and re-imported Easy Save 3, but the new project Easy Save 3 ran normally?

How can I solve the problem? Thanks.

Thanks
83
The decision to use Playmaker or any other visual scripting tool ultimately depends on your specific needs, preferences, and project requirements. Playmaker can be a powerful tool for prototyping, rapid development, and creating gameplay logic without writing traditional code.
84
PlayMaker Help / Movement back and forth with unity and playmaker
« Last post by JoeTaylor on March 23, 2024, 01:42:02 AM »
 >:( >:( >:(
Movement back and forth with unity and playmaker!
Please help me!
I've been here for hours!
85
I'm biased but I think it's a good tool. Keep things simple at first like for any project. Try to find a few finished projects available on the Asset Store that use PM.
Stick to PC programming with Playmaker. If you want to dabble in mobile games, only do it on iOS. IMHO the real issue lies outside of Playmaker and this is where Android will be hard to work on.
86
PlayMaker Help / Re: PlayMaker + Emerald Ai 2024
« Last post by Broken Stylus on March 22, 2024, 06:46:35 PM »
How does it work?
87
Also I asked AI to help me but the code provided by ai doesn't work

Code: [Select]
using UnityEngine;
using HutongGames.PlayMaker;

public class Align2DImageWith3DObject : FsmStateAction
{
    public FsmObject image2D;
    public FsmObject object3D;
    public FsmObject mainCamera;

    public override void OnUpdate()
    {
        // Convert the 3D object's position to screen space.
        Vector3 screenPosition = ((Camera)mainCamera.Value).WorldToViewportPoint(((GameObject)object3D.Value).transform.position);

        // Convert the viewport position to a position that can be used for the RectTransform.
        Vector2 proportionalPosition = new Vector2(screenPosition.x * Screen.width, screenPosition.y * Screen.height);

        // Update the 2D image's position.
        ((RectTransform)image2D.Value).localPosition = proportionalPosition;
    }
}
88
Hello, everyone. I need some help with this issue. I have a 3D crosshair in front of my gun, but it passes through walls and objects. So I need a 2D crosshair to solve this problem, but I’m not sure how to align the 2D crosshair with the object that’s in front of my gun. Any advice would be appreciated
89
PlayMaker Help / How to prevent objects from penetrating walls
« Last post by ZhayaGT on March 20, 2024, 10:36:17 PM »
Hello guys, I just tried to use Playmaker ;D, so I created a state where a 2D object would follow the cursor, but I encountered a problem where the object following the mouse could penetrate the wall object if forced.

Does anyone know how to prevent objects from penetrating a wall object? Even though I have added an object collider to the wall and a rigibody to the object cursor, it still penetrates the wall

Here's a video to illustrate the problem:
90
PlayMaker Help / 2D Explosion and Forces not Working
« Last post by AbeDieckman on March 20, 2024, 02:43:12 PM »
Hey all,

I'm attempting to make an asteroids-style RPG hybrid, but I'm finding that nothing I add to my laser-bolt collisions causes the asteroid pieces to be given any kind of explosive force (so that nearby objects and shards get knocked away).

I've tried the Explosion 2D action on the ecosystem, I've tried Explosion, I've tried Add Force, I've tried Add Explosion Force. I've tried pumping up the radius and force on all of them to huge numbers. Nothing has any effect.

My floating objects are rigid bodies with 2D collider components.

Is there something basic I don't understand? Or is there a tutorial somewhere on applying 2D forces with playmaker? I've found very little material online thus far.
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