playMaker

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91
General Discussion / Re: Unity 6.3 spams this PlayMaker error.
« Last post by Wednesday2024 on November 07, 2025, 02:39:49 AM »
Apparently this is a known issue in 6.3 that unity will fix:
https://discussions.unity.com/t/upgrading-to-unity-6-3-causing-errors/1683398/11

Hopefully in the next beta...?

I hope so because Unity 6.3 will be releasing either next week or the week after.
92
General Discussion / Re: Unity 6.3 spams this PlayMaker error.
« Last post by Alex Chouls on November 06, 2025, 10:10:55 PM »
Apparently this is a known issue in 6.3 that unity will fix:
https://discussions.unity.com/t/upgrading-to-unity-6-3-causing-errors/1683398/11

Hopefully in the next beta...?
93
General Discussion / Re: Unity 6.3 spams this PlayMaker error.
« Last post by Alex Chouls on November 06, 2025, 08:16:28 PM »
Hi, I'm looking into this. 6.3 is still in beta, but we'll get a fix out asap.
94
General Discussion / [FIXED] Unity 6.3 spams this PlayMaker error.
« Last post by Wednesday2024 on November 06, 2025, 04:44:25 PM »
Hi, I keep having this error spam in Unity 6.3 with PlayMaker. Please fix this soon.

Error:

MissingMethodException: Method not found: UnityEngine.Vector2 UnityEngine.Vector2.op_Implicit(UnityEngine.Vector3)
PlayMakerGUI.DrawStateLabels () (at <46c7fbbaa3a1440d8ba53ce9dd09b77b>:0)
PlayMakerGUI.OnGUI () (at <46c7fbbaa3a1440d8ba53ce9dd09b77b>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)

and

MissingMethodException: Method not found: void UnityEngine.Rect..ctor(UnityEngine.Rect)
HutongGames.PlayMaker.Fsm..ctor (HutongGames.PlayMaker.Fsm source, HutongGames.PlayMaker.FsmVariables overrideVariables) (at <46c7fbbaa3a1440d8ba53ce9dd09b77b>:0)
PlayMakerFSM.InitTemplate () (at <46c7fbbaa3a1440d8ba53ce9dd09b77b>:0)
PlayMakerFSM.Init () (at <46c7fbbaa3a1440d8ba53ce9dd09b77b>:0)
PlayMakerFSM.Awake () (at <46c7fbbaa3a1440d8ba53ce9dd09b77b>:0)

Thank you.

95
User Showcase / Re: Game Creator 2 and Playmaker Asset heading to Store
« Last post by redikann on November 06, 2025, 06:42:15 AM »
https://assetstore.unity.com/packages/slug/336200

And we are finally live. Thanks all for looking.
96
User Showcase / Need help with a playmaker project
« Last post by RaMzeSpro on November 06, 2025, 12:10:45 AM »
Hey guys

I'm studying MMT in my first semester right now.
For our 3D Prototyping lesson we are supposed to create a simple prototype in Unity using Playmaker (our teacher gave us a free to use Playmaker version 1.9.9 to use for this project)

We are supposed to make something simple so I though I would try to make a 3D Battleship prototype. In the image you can see that I have so far only created two 8x8 planes and a few "ships" as blocks.

I am really struggling to get this off the ground though. I have no experience whatsoever with Playmaker or Unity. I have tried using Grok to help me with the action setup but eventually those chats just spin in circle.

What I would like to know is, if you know any tutorial that could help me get started with this. All I want is a somewhat playable prototype to present in class.

If you think this project is a little too complex for a total beginner (my teacher said it might be) please let me know so I can search for another idea (if you have one let me know lol)
97
PlayMaker Help / Re: Pattern Connect Minigame
« Last post by BernardZboncak on November 05, 2025, 10:45:35 PM »
So, did you fix the problem?
98
Hey Alex,

Just wanted to give an update! I managed to get it working.

I ended up having to copy and paste variables from an older exported PlayerGlobal variables to a a newly created PlaymakerGlobal one. This worked quite well.

The playmaker/wp8 DLL issue wasnt resolved with any tools but it turns out it was only on a few prefabs in the project,

I resolved it by copying and then pasting the FSM component onto the prefab at hand and then deleting the old ones and all is well in the world.

Alex, I really appreciate your help - it pretty much saved my project and I owe you a few beers should we ever cross paths!

Cheers!!

99
PlayMaker Help / Re: VFX Graph and Shader Graph - exposed parameters
« Last post by Broken Stylus on November 05, 2025, 06:15:34 AM »
I'm bumping this because there's a dearth of actions to manage all the types of exposed materials that can be created in the Shader Graph. Vectors are very important to manage texture coordinates but there's no action to get and set vectors. On the Ecosystem there's only an action to set a vector4.
Google AI implies that Playmaker has actions for all of this including vectors, is this limited to the latest version of pre-PMv2 content (anything that is in fact 1.9+ related)?
100
PlayMaker Help / Re: I'd like an explanation (object click).
« Last post by stigma on November 05, 2025, 03:18:41 AM »
I open the scenes with Action : Ketos Games Scene Load
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