playMaker

Author Topic: animation not playing when needed  (Read 1566 times)

scr33ner

  • Playmaker Newbie
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  • Posts: 13
animation not playing when needed
« on: July 30, 2015, 07:28:34 PM »
Hi all,

I'm a bit stuck. I've attached a simple FSM with 2 states to my character.

1. Start/listener: Collider trigger event. Sends 'gotHit' event
[animStateListen.png]

2. gotHit: Plays animation & audio. Finish event returns to listener
[animStateGotHit.png]

The states are functioning properly. The problem is the animation doesn't play.

All help is greatly appreciated.
« Last Edit: July 30, 2015, 07:30:43 PM by scr33ner »