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Author Topic: Move to not working with Isometric camera setup.  (Read 2038 times)

Pendulum

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Move to not working with Isometric camera setup.
« on: August 03, 2015, 07:47:44 AM »
Hey guys,

Picture a normal camera pointing at a plane, 3 cubes and a turret cube. On the turret I have a 'mouse pick' which is selecting objects and then a 'Tween move to' (any standard move to, anything really), which selects the object variable.

It works perfectly fine in a normal camera, I can make it go to all the cubes etc, but as soon as I switch to an isometric camera, the cube just goes straight to 0, 0, 0. No matter where I click, same result every time.

The camera I'm using has been attached. It's an orthographic camera looking at an empty object with some special positioning and rotation.


Sorry if it's something ridiculously easy, I'm very new. I'm ultimately wanting to make a grid movement system on isometric tiles. If anyone has any tips to achieving this, I'd love to hear them :)
« Last Edit: August 03, 2015, 07:49:32 AM by Pendulum »

terri

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Re: Move to not working with Isometric camera setup.
« Reply #1 on: August 03, 2015, 08:59:06 AM »
If it's going to 0,0,0 I'd assume that the mousepick isn't returning a value

Pendulum

  • Playmaker Newbie
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Re: Move to not working with Isometric camera setup.
« Reply #2 on: August 03, 2015, 09:04:38 AM »
I'd say you are right. Only affected by the isometric camera. I'm very confused.

Pendulum

  • Playmaker Newbie
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Re: Move to not working with Isometric camera setup.
« Reply #3 on: August 03, 2015, 09:45:52 AM »
So I purchased the iTween examples to check out their grid movement and... it's exactly what I need. Click a tile and it moves to it in grid movements. Plus it works with isometric camera. So I have no idea what is going wrong here.

Playmaker has good iTween support, but is there a way to setup the grid movement without scripting?