Hey guys,
Picture a normal camera pointing at a plane, 3 cubes and a turret cube. On the turret I have a 'mouse pick' which is selecting objects and then a 'Tween move to' (any standard move to, anything really), which selects the object variable.
It works perfectly fine in a normal camera, I can make it go to all the cubes etc, but as soon as I switch to an isometric camera, the cube just goes straight to 0, 0, 0. No matter where I click, same result every time.
The camera I'm using has been attached. It's an orthographic camera looking at an empty object with some special positioning and rotation.
Sorry if it's something ridiculously easy, I'm very new. I'm ultimately wanting to make a grid movement system on isometric tiles. If anyone has any tips to achieving this, I'd love to hear them
