playMaker

Author Topic: Sharing Playmaker settings across team.  (Read 1505 times)

redacteddev1

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Sharing Playmaker settings across team.
« on: August 07, 2015, 12:56:35 PM »
We are working in a team environment and want to have a Playmaker setting shared across all developers (Specifically "Debugging->Enable Logging"). It seems as if these preferences are local to each machine. Is there any way we can enforce or commit these settings to version control?

Thanks!

Alex Chouls

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Re: Sharing Playmaker settings across team.
« Reply #1 on: August 07, 2015, 05:51:34 PM »
Playmaker editor settings are saved as EditorPrefs.

For example:
EditorPrefs.SetBool("PlayMaker.EnableLogging", true);

You could write a small editor script to enforce these settings across the team.

Let me know if you need more EditorPref keys.

Or you could use .NET Reflector or equivalent to inspect the FsmEditorSettings class which stores all the editor settings.