playMaker

Author Topic: Creating a product customizer  (Read 1441 times)

jonas76

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Creating a product customizer
« on: September 08, 2016, 03:50:21 PM »
Hi all,
new to the forum and playmaker. Been fidgeting with Unity for some time now, but finally heading up a showcase project. Been following tutorials and overall happy to be using this FSM. A little background on me. I'm a multimedia designer and work with 3D (Autodesk Maya & Mudbox), Unity of course, UE4, web technoloy (html/css/jquery) and dipping my toes into Javascript and C# (total noob really). My question is in regards to creating a simple product customizer. I'll keep it really simple.

 Lets say I have a table, and on top of that table I have a drinking glass. Lets say also that I have three UI buttons that hold icons for different drinking glasses (rocks glass, champagne flute, beer mug). What I would like to happen is that when a UI button is pressed, the model of the drinking glass is replaced by its respective selection.

Since I don't know yet how the engine processes this yet, all I can think of is a jquery example of show() hide() used on html classes (as an example). My idea also to parent the three meshes to a game object as to instance these and hide all meshes and only display one at a time.

Advice on the matter is greatly appreciated, along with any relevant tutorials on how to use this with Playmaker FSM.

Thanks!

djaydino

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Re: Creating a product customizer
« Reply #1 on: September 08, 2016, 07:52:09 PM »
Hi,
Here is the official Playmaker youtube channel, there you can find many basic tutorials and in the
Tutorial Section you can find many tutorials made by the community.

There are a few ways you can do this.
but your idea looks fine for this,
Make an empty parent and place your objects in it (which should also be gameobjects)
and you can activate / deactivate them with the "Activate Gameobject" action.
« Last Edit: September 10, 2016, 10:38:09 AM by djaydino »

jonas76

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Re: Creating a product customizer
« Reply #2 on: September 09, 2016, 09:41:25 AM »
Dino, really appreciate the reply. Thank you for the links and a general direction to look into. Will update with progress and questions.