Hi all,
new to the forum and playmaker. Been fidgeting with Unity for some time now, but finally heading up a showcase project. Been following tutorials and overall happy to be using this FSM. A little background on me. I'm a multimedia designer and work with 3D (Autodesk Maya & Mudbox), Unity of course, UE4, web technoloy (html/css/jquery) and dipping my toes into Javascript and C# (total noob really). My question is in regards to creating a simple product customizer. I'll keep it really simple.
Lets say I have a table, and on top of that table I have a drinking glass. Lets say also that I have three UI buttons that hold icons for different drinking glasses (rocks glass, champagne flute, beer mug). What I would like to happen is that when a UI button is pressed, the model of the drinking glass is replaced by its respective selection.
Since I don't know yet how the engine processes this yet, all I can think of is a jquery example of show() hide() used on html classes (as an example). My idea also to parent the three meshes to a game object as to instance these and hide all meshes and only display one at a time.
Advice on the matter is greatly appreciated, along with any relevant tutorials on how to use this with Playmaker FSM.
Thanks!