Ok, so i've got this tagged game object in the scene. I get it's tag, and that works fine

When the conditions are met, i set the that value, to variable in another FSM.

I activate the global event that should compare some values including the variable i set, but it's empty

Everything's set alright, Player is a Global variable, FSM name is copy/pasted, string variable is existant, but still set fsm string action doesn't set any value.