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Author Topic: create Object spawns HUGE version of object  (Read 1633 times)

Pyremind

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create Object spawns HUGE version of object
« on: March 29, 2018, 07:26:46 AM »
This is surely a newbie problem. I've got a chest that spawns a coin, but that coin always spawns about 4x the size I'd expect. I made this coin prefab from other coins I have in the scene, and I can't see any scale information that could be getting applied.

I also tried spawning the coin from something outside of the chest heirarchy, just a null object. Same outcome though... what am I forgetting?

djaydino

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    • jinxtergames
Re: create Object spawns HUGE version of object
« Reply #1 on: March 29, 2018, 09:58:32 AM »
Hi,
If it is a imported Mesh, you can select the mesh in the project window.
There you can set the Scale factor and some more options :)

Another possibility is to make a empty parent, drop in the coin and size it the way you want it.
Then make a prefab from that.

btw if you use many coins, you might want to look into pooling.

You can find a pooler package (actions) on the Ecosystem