Hi!
I'm setting up movement via Playmaker, and it works, sort of.
The issue is that when I've implemented movement via X-axis with set velocity, it seems to disrupt the "gravity", aka the Y-axis-movement.
If I disable the FSM for left & right movement, the jump works perfectly, movement also works nice when it's enabled, but when I'm trying to jump WITH movement enabled, it just "teleports" my Player into the max-Y-value and slowly drops down with little to no gravity.
I want it to actually look like its jumping, which it does fine when movement is turned off.
Any ideas?
I'll add my states for Jump & Movement.
Movement
Jump
(My states)