Hi there, this one's been killing me all night, because I've used bools and Photon Networking before, but for some reason they won't sync here.
I've double checked that the Network Sync box is ticked, the FSM that stores my synced variables is being observed by Photon View, all that good stuff, and I know that's all working because the other variables I'm syncing across the network are working, but for some reason the bools will not change.
It should be very simple, I would like for PlayerA to press a button and have the bool change for PlayerB.
I have PlayerB getting the synced bool from the FSM that holds all of the synced variables every frame, storing the bool, then testing the bool.
I should note (though, I can't see why this would matter, but maybe it does) that When PlayerA presses the button, I am using the "Set FSM Bool" action and directly altering (well, trying to directly alter) PlayerB's bool that's synced over the network.
What am I doing wrong? Should I give up and just go with an RPC?