Hello. I'm very new to Unity and Playmaker. My issue maybe simple but I can't seem to find a step by step answer through google and tutorials.
I've been trying for 1 hour to create a machine that will wait every 10 seconds to reset the NPC game object to an upright position.
I am working on a VR app where the player can pickup and toss the creature. I would like that if the creature is laying on the ground sideways or upside down.... that after about 10 seconds, it should transform back to original upright rotation position of Zero (x,y,z).
At the same time, I have an audio clip that plays on the game object at random intervals. That part is working fine... but I can't seem to get the rotation to work.
Any help is appreciated.