playMaker

Author Topic: How to combine NavMesh and the Virtual Joystick Ecosystem to players move  (Read 1261 times)

playmakertester

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We're looking into how to combine NavMesh and the Virtual Joystick Ecosystem to make it work for players.

If possible, I would like to use Virtual Joystick's X and Y to move the player by translating, but some tutorials say that NavMesh uses NavMeshAgentMoveTo to move the Character.

If you have an idea for an action name or a name of an action to move the player around in the NavMesh range, like translate, please let me know.

playmakertester

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Self-resolved.

NavMesh is just a wall, so Player should be able to move it by translating it.