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Author Topic: PUN2: "variable checked for network synching, but no PhotonView component..."  (Read 1013 times)

ToxicFrog

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Hi Playmakers,

I have a game object that is giving me the error :
"has variable checked for network synching, but no PhotonView component is observing this fsm" (See Image 1)

But I DO have a PhotonView component observing the FSM (this is the only FSM with network sync variables) (See Image 2)

This only started happening when I added a PhotonTransformView component. Before, when it was set up like this, I didn't get the error. Note that the only thing I changed was adding a PhotonTransformView. This setup did NOT give the error (See Image 3)

I've double-checked that the PhotonView is looking at the correct FSM, and it's the only one with synced variables. This only started after adding a PhotonTransformView component.

I appreciate any help!

ToxicFrog

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Removing the PhotonTransformView, I no longer get the error. But, I need the PTV to fix another issue. Any ideas?