Hi Friends,
very strange thing. I want to have a trigger event (or collision event) in Playmaker.

Very simple. If the right cube intersects with the left one, the trigger event shall be fired.
From past projects (it's been a while that I had Unity open) I remember it was as simple as this. The right cube needs "is trigger".
But this setup isn't working. ONLY, if I add the Character Controller component to the left cube (with FSM on it), then the trigger is fired.
Same applies for Collision Event by the way.
I don't want to have any user controlled movement here, so that's why I actually didn't intend to have a character controller on either of the test cubes. In the end I want to check if a neighbour cube has a certain state / color / attribute to react on this.
Only by pure conincident I tested the thing with the Character Controller and than it worked.
Is somebody aware of this? Or did I do something wrong?
Thanks for your help!
Best
Wolfram