Hey everyone. I created a joint hand, and I added a FSM on the index finger. I have two states; a relaxed posed and a fist pose. Each pose has been created by the same hand rig. I'm using a 'Tween Rotation', to go from the "Current Rotation" to a game object joint rotation (the different poses that I created).
The problem is that the last joint doesnt rotate correctly. See the screenshot.Ive checked the rotation of each joint and they're rotated the same, and there is a slight bend. What could be causing that? I also tried adding another joint to the end joint too, but that did help.
Any thoughts would be appreciated!