Hello
Having located the problem which does not really correspond to the title before, I redo a post and I erase the old one which brings nothing.So I have a conflis with the animator and easysave during a build.
The simple explanation because it's weirder than that:
(in-game build)
I am worried that my character is not positioned in the right position after having loaded a save (easysave) in a build. Everything else registers well and loads well.
So why not the position of the character while a cube with the same name and tag works for him.
7am that I'm on it. (don't want to leave 600 hours of work in the trash ^^)
When I deactivate the animator in the inspector, the character goes to the right place, otherwise if I activate the animator it returns to the point where it is placed in the scene. (this in an in-game build)
Here is the problem but without animator no animation therefore not possible to remove it.
Anyone have any idea why?
...
The bizarre and incomprehensible version:In Unity when I play;
- If my character is not in prefabs, it works fine and goes to the saved position before a build and run. After a build, if I run play in Unity then it no longer goes to the save position but where it is positioned in the scene at the base. (in the ingame build either)
- If it is in prefabs then it is fine at the position, after loading a save. (in the build on the other hand no, it does not go)
Isn't that a crazy thing?
