"But I ultimately solved this by creating a new Layer in Unity and adjusting the Physics Matrix under Project Settings so that the layer I gave the original "radar" was only able to interact with an object I labelled and added to the bumper of my Player. Playmaker still handles the trigger itself, but the collision recognition seems to all happen via Unity this way now." -Malpraktice
I "fixed" it (only a workaround sadly) by doing similar to what he did which is, create a new layer called "SafeObject", and under physics/project settings at the bottom untick ALL the layers so now the trigger cannot see it at all and my player doesn't die when touching that object. This requires me to add that tag to almost all colliders in my scene or the player can't touch anything.