Hello,
I have a question ^^
I am testing the possibilities of playmaker, and during one of my tests, a strange bug this product, I suppose that I have trouble configuring something.
There are surely more optimal ways to get the result I'm looking for, but I'm just asking you if the behavior is normal

In this example I created a wall with a 3D cube, box collider and rigidbody, on the FSM, I created a translate position on the Z axis at speed 50.
Then I created a new wall, with box collider and rigid body too, when moving my first wall, everything works very well the collision takes place, the second stops the first.
My problem is when I set a speed of 100 for example, the second wall doesn't stop the first.The first wall simply passes through it.
I would like to know if this is normal or not.
Best regards.
I am aware that my level is limited, be indulgent
I am attaching images of the settings ^^


UNITY : 2020.3.30f1
PLAYMAKER: 1.9.4.f2