Heya,
I was hoping to get some help on this one as I'm still learning about how animations works.
I basically have a model doing an attack animation and once he finishes the animation, I want to fire off an event. I've tried a setup with "Get Animator Current State Info" using the Normalized Time float with a compare over 1 to test if its done. This works but seems to catch the previous animation state oddly sometimes to fire off a false positive. I've tried to add a next frame event before getting the Animation state info but doesn't seem to help.
I can see there is odd legacy events for Animation under "Play Animation" having a finish event but I can't seem to find anything like that in the Animator side and I'm hoping to avoid using the Animator stuff if possible.
Any help on this issue?
Thanks