playMaker

Author Topic: Animator Finish Event  (Read 926 times)

Athin

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Animator Finish Event
« on: July 10, 2022, 05:24:54 AM »
Heya,

I was hoping to get some help on this one as I'm still learning about how animations works. 

I basically have a model doing an attack animation and once he finishes the animation, I want to fire off an event.  I've tried a setup with "Get Animator Current State Info" using the Normalized Time float with a compare over 1 to test if its done. This works but seems to catch the previous animation state oddly sometimes to fire off a false positive.  I've tried to add a next frame event before getting the Animation state info but doesn't seem to help.

I can see there is odd legacy events for Animation under "Play Animation" having a finish event but I can't seem to find anything like that in the Animator side and I'm hoping to avoid using the Animator stuff if possible.

Any help on this issue?

Thanks

« Last Edit: July 12, 2022, 10:14:01 PM by Athin »