playMaker

Author Topic: Android First touch lag (SOLVED)  (Read 571 times)

LeDisciple

  • Playmaker Newbie
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  • Posts: 36
Android First touch lag (SOLVED)
« on: August 14, 2022, 01:19:22 PM »
Hi,

Is there an action or a way to achieve this with playmaker?:

https://answers.unity.com/questions/1662339/massive-lag-spike-on-first-inputgettouch-with-noth.html

I got a lag (2-3 sec.)  with first touch but everything is fine after that. Is there a way to get rid of that lag in the options or somewhere else? I already do the second trick said in the link. first touch is fine in editor but isn't in cellphone
« Last Edit: August 17, 2022, 10:01:29 AM by LeDisciple »

LeDisciple

  • Playmaker Newbie
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  • Posts: 36
Re: Android First touch lag (SOLVED)
« Reply #1 on: August 17, 2022, 10:09:56 AM »
With the deep profiler I saw that it was the Doozy UI Asset that make it slow. I didn't use it but only some graphics for testing... So I delete everything inside the folder except the graphics folder. With the regular profiler it did'nt tell me that it was from that asset but only tell me that it was the FSMOD.LoadSound that I try to disable in the options or somewhere else because there was no sound except a background music who already play without latency.