Hi!
I found a bug in the Pooler scripts. If you turn on the can grow option
![](https://i.ibb.co/dMpRm4G/Screenshot-2022-08-19-at-9-11-56.png)
and run out of pregenerated objects, the new objects don't take the rotation/position specified in the pool spawn. The bug can be fixed with a single line in PoolerPools.cs, the instance.SetActive(false) is missing in the allowGrow test.
![](https://i.ibb.co/LksJb6H/Screenshot-2022-08-19-at-8-58-31.png)
Greeteings,
Murek