playMaker

Author Topic: flying Ai  (Read 894 times)

THEIPHONE

  • Playmaker Newbie
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  • Posts: 17
flying Ai
« on: October 15, 2022, 03:03:09 PM »
I wanted to make a flying enemy but i can't find out how to do it the way i want using playmaker. I want the enemy to chase and go to the player in the air (basically just flying to him) but the thing is that i want to make it so that the enemy flies hundreds of units above the ground to the player but i can't find out how i can do that using playmaker. I thought of maybe having the enemy generate a path for him to follow but in the air without hitting anything. (Navmesh agent but just in the air basically) but i can't find out how to do that with playmaker. If you have a solution pls share it with me. Thank you