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Author Topic: EasySave; Load All action issues  (Read 1139 times)

HedgeWizard

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EasySave; Load All action issues
« on: January 10, 2023, 07:48:20 AM »
Hi

Im currently attempting to implement a save system that can be used between scenes.

I have a specific problem with the (easysave)load all action. In my project I have a Player Manager that contains all the data about the player that needs to be saved. Everything works, until I go to a new scene and back again. Then the load all action rather than loading the information on the to my Player Manager it creates a new Player Manager with an empty FSM.

Using the normal save action works perfectly however

The player manager is put in a global object and child of a game manager that is a singleton/dont destroy on load.

I use a get object to find the player manager upon entering the scene. It finds the the player manager, but when I load it creates this new empty one and redirects the pathway for the set game object action that follows the Load All.

Hope this makes sense, and thanks for your time

Bests
« Last Edit: January 10, 2023, 02:14:11 PM by HedgeWizard »

djaydino

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Re: EasySave; Load All action issues
« Reply #1 on: January 11, 2023, 02:59:22 AM »
Hi.
Its probably best to contact the author (moodkie)