I am trying to replicate this type of rotation.
https://streamable.com/2ywmv0Currently I get the angle between the 2 players and compare them to a value. if larger than that value, I tween the float for the X axis but the source is completely smooth with no signs of switching angles.
Just using Look At along gives me a very close result when I use 1,1,0 as the Up Vector but when across from each other, they tilt. It looks completely fine when they are above each other and vice versa when I use 0,1,0.
Any ideas would be great. I've been stuck on this for a while.