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The enemy object is partly visible when it is activated
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Topic: The enemy object is partly visible when it is activated (Read 20817 times)
volcank
Playmaker Newbie
Posts: 39
The enemy object is partly visible when it is activated
«
on:
April 18, 2025, 03:53:20 AM »
I am living a weird issue where when I activate an enemy and make him visible only parts of the 3d model are rendered. I am using a ready asset from asset store which had its own shaders but I also got rid of the shader and deleted the shader folder and created a default material for the enemy but still same problem. I am using Built in Render Pipeline and I am in Unity 2022. I would appreciate you feedback and support on this. The example video is below so you can see the problem.
//www.youtube.com/watch?v=zE8qVd1XYHE
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Ramen
Playmaker Newbie
Posts: 6
Re: The enemy object is partly visible when it is activated
«
Reply #1 on:
April 22, 2025, 01:50:40 PM »
Have you tried recalculating the normals for the model? Sometimes when you swap materials or remove shaders, the normals can get messed up.
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The enemy object is partly visible when it is activated