playMaker

Author Topic: FSM check if active??  (Read 9473 times)

karias361

  • Playmaker Newbie
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  • Posts: 7
FSM check if active??
« on: July 18, 2023, 01:08:20 PM »
Ok, I'm guessing that Im not doing this right.  Hopefully someone more advanced can help.  I'm goin to simplify it.  Basically I have 2 FSM's.  FSM 1 and FSM 2. I deactivated FSM 1 and FSM 2 is active.  Now I go up to a game object and I want it to do a certain action depending one which FSM is active.   I was trying to do this with FSM State test action.  But I either dont know how to really set this up or I'm using the wrong action?  Or I'm probably way off on how to do this.  Anyone know?

jestmeaning

  • Playmaker Newbie
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  • Posts: 1
    • drift hunters
Re: FSM check if active??
« Reply #1 on: July 25, 2023, 04:58:15 AM »
The FSM State test action was what I was attempting to use.  But either I'm not understanding the setup properly or I'm using the incorrect action.  Or I'm completely missing the boat on the technique. 

AbeSalas

  • Playmaker Newbie
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  • Posts: 2
    • smash or pass
Re: FSM check if active??
« Reply #2 on: May 05, 2025, 06:00:45 AM »
If you’re finding FSM toggling is getting messy, consider using a manager FSM that tracks which FSM should be active, and tells others what to do, rather than having each FSM test others directly.