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FSM check if active??
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Topic: FSM check if active?? (Read 9473 times)
karias361
Playmaker Newbie
Posts: 7
FSM check if active??
«
on:
July 18, 2023, 01:08:20 PM »
Ok, I'm guessing that Im not doing this right. Hopefully someone more advanced can help. I'm goin to simplify it. Basically I have 2 FSM's. FSM 1 and FSM 2. I deactivated FSM 1 and FSM 2 is active. Now I go up to a game object and I want it to do a certain action depending one which FSM is active. I was trying to do this with FSM State test action. But I either dont know how to really set this up or I'm using the wrong action? Or I'm probably way off on how to do this. Anyone know?
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jestmeaning
Playmaker Newbie
Posts: 1
Re: FSM check if active??
«
Reply #1 on:
July 25, 2023, 04:58:15 AM »
The FSM State test action was what I was attempting to use. But either I'm not understanding the setup properly or I'm using the incorrect action. Or I'm completely missing the boat on the technique.
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AbeSalas
Playmaker Newbie
Posts: 2
Re: FSM check if active??
«
Reply #2 on:
May 05, 2025, 06:00:45 AM »
If you’re finding FSM toggling is getting messy, consider using a manager FSM that tracks which FSM should be active, and tells others what to do, rather than having each FSM test others directly.
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FSM check if active??