Hi All
Just cutting my teeth on Playmaker and loving the functionality.
However I have found that now that I have added Playmaker to my Unity 5 and added a simple rotation in my scene....the player movement has become juddery. The player camera no longer moves at a constant speed, and changing view with joystick is also juddery. It is a very simple scene with no dynamic ligths etc and I am running a good spec GFX card.
Even removing the rotating object hasnt fixed this. I thought removing the default PlaymakerGUI may solve it (I saw some online posts suggesting this) but this hasnt helped (unless there is still a GUI script lurking somewhere made by Playmaker - but I have no idea where Playmaker puts the scripts it makes).
I am developing for Oculus Rift. Previewing in the editor looks smooth when using a standard player object, but jerky when previewing the Oculus player or running an Oculus build (straight to rift and standard exe version both exhibit same issue).
The closest answer I have found on forums so far is that it is frame rate sync issue and recommendation was to disably Vsync and use a settargetframerate script - but I tried this and it made no difference.
Has anyone experienced this and been able to solve it?
Thanks in advance for any thoughts.