playMaker

Author Topic: How to implement user-definable keyboard controls  (Read 1879 times)

ManicMinerUK

  • Junior Playmaker
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  • Posts: 51
How to implement user-definable keyboard controls
« on: March 23, 2015, 12:43:53 AM »
Does anyone have a good method for doing this?

Currently I have game actions controlled by the keyboard, and this is mostly done through key down checks. This is fine for prototyping, but in the future I'd really like the user to be able to set up the controls to work on whatever key they like - Is there any way to achieve this?

wheretheidivides

  • Sr. Member
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  • Posts: 496
Re: How to implement user-definable keyboard controls
« Reply #1 on: March 23, 2015, 01:35:00 AM »
cinput.  it has FREE playmaker actions on this site.

ManicMinerUK

  • Junior Playmaker
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  • Posts: 51
Re: How to implement user-definable keyboard controls
« Reply #2 on: March 23, 2015, 12:48:25 PM »
thanks, I'll look into that :)