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Author Topic: Set FSM Bools not working correctly. [SOLVED]  (Read 2667 times)

jess84

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Set FSM Bools not working correctly. [SOLVED]
« on: March 19, 2014, 08:49:50 PM »
So I have FSM variable for the states of my objects, and I'm using Set FSM Bools to set the status of 2 of their variables to another FSM.

I'm using one action, with 2 Set FSM Bools both set to every frame. (see image)

However not all of the variables status are being received by the target.

Is it a problem that there are two on the same state? It seems like it should work.
« Last Edit: March 19, 2014, 10:22:15 PM by jess84 »

Lane

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Re: Set FSM Bools not working correctly.
« Reply #1 on: March 19, 2014, 08:56:29 PM »
Hmm, first thing I would do is double check all those huge names! I'm not aware of any bugs that might be messing this up, but I don't often see globals use categories, perhaps try a simple "abc123" named bool to see if its pulling the value across?

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jess84

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Re: Set FSM Bools not working correctly.
« Reply #2 on: March 19, 2014, 09:04:33 PM »
Which bools are you referring to with long names? Cube00Amber is hardly long!

If you're referring to the FSM name, I don't see how that is the problem - some variables ARE being set, others aren't. (and those Actions were copy&pasted and the references changed for each object - e.g. changing Cube01 to Cube02)

I also have other FSMs which much longer names for other things, and have never encountered a problem.

jess84

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Re: Set FSM Bools not working correctly.
« Reply #3 on: March 19, 2014, 09:05:56 PM »
And obviously the FSM name isn't an issue in these states because it if was, then I wouldn't be able to select a target Variable on the dropdown.

jess84

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Re: Set FSM Bools not working correctly. [SOLVED]
« Reply #4 on: March 19, 2014, 10:23:40 PM »
Must have been a copy&paste error - even when selecting the pasted state, and selecting the drop-down, it appeared to point correctly.  Fixed it by creating new action and manually entering all details individually.