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Author Topic: Movement similar to geometry dash  (Read 3732 times)

frozze

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Movement similar to geometry dash
« on: June 05, 2014, 11:47:47 AM »
Hi.

I tried to make some player movement like what is shown in this video:
[youtube]http://youtu.be/PR4t5xNrkDM/youtube]

So far I'm using physics movement with add force to jump, but it feels kinda slow. Would it be better to use non-physic movement? If so, how can that be done?

Also the way the box is rotating, and always land correct, is that an animation or just a timed rotation or what is it?

Hope you can help
« Last Edit: June 05, 2014, 12:25:36 PM by Alex Chouls »

Alex Chouls

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Re: Movement similar to geometry dash
« Reply #1 on: June 05, 2014, 12:32:04 PM »
Hmmm, tried to fix your YouTube link to display inline, but it seems like their might be a forum problem with YouTube codes...

Anyway...

You probably need to increase gravity:
http://docs.unity3d.com/Manual/class-PhysicsManager.html

Then tweak the forces so it feels snappier.

For landing correctly, you could catch the COLLISION ENTER event and use Set Rotation to reset the rotation.