Hi,
I have made a scene using playmaker in which an enemy is patrolling an area and the player has to sneak past him without being seen, but I seem to be having trouble with the raycasting on the enemy because it sees through any object I put between him and the player and triggers the 'detected' state, even if there are multiple colliders that are not the player in front of him. I have messed around with the layer mask and tried changing the wall objects' layers, but it doesn't seem to make any difference... can anyone tell me what the problem might be? I can upload the scene if more information is needed.