playMaker

Author Topic: New here and need help  (Read 2385 times)

jdods13

  • Playmaker Newbie
  • *
  • Posts: 2
New here and need help
« on: January 28, 2015, 06:35:52 PM »
Hello all.

I am a 3D animator and character modeler looking to take the programming portion out of my design as much as possible. I have successfully gotten my character animated and walking around using playmaker and mecanim. The issue that I am running into is that my character moves from Idle to walk just fine, but when the character stops and the moveSpeed is 0, the Idle animation stops playing and my character stand frozen. When I look at my animator I can see that my idle animation seems to be frozen or moving very slowly. The blue time line under my idle state just sits still.

I'm sure my issue is a simple on as I am a total noob to Unity and mecanim. Any help on this would be greatly appreciated.

Thank you!

rik

  • Full Member
  • ***
  • Posts: 246
Re: New here and need help
« Reply #1 on: January 29, 2015, 03:46:56 AM »
mechanim was hard to understand so use legacy to play anims use get game object speed to know what was the speed of your player if it was 0 then play idle anim

Lane

  • Administrator
  • Hero Member
  • *****
  • Posts: 2511
  • Mender of the past
    • Cleverous
Re: New here and need help
« Reply #2 on: January 29, 2015, 07:00:36 AM »
It is probably the transition, or something else messed up in the Mecanim state. Can you post some pics or something?
Products by Cleverous
|| Vault Core : Database
|| Vault Inventory : Multiplayer Inventory
|| Vault Attributes : Character Stats
|| That Hurt! : Dmg Floaties
|| Quinn : 3D

blackant

  • Hero Member
  • *****
  • Posts: 525
  • http://blackantmaster.com
    • blackantmaster.com
Re: New here and need help
« Reply #3 on: January 30, 2015, 02:11:15 AM »
did you set your animation Idle to loop ?

jdods13

  • Playmaker Newbie
  • *
  • Posts: 2
Re: New here and need help
« Reply #4 on: January 31, 2015, 07:59:40 PM »
It is probably the transition, or something else messed up in the Mecanim state. Can you post some pics or something?

Her are some pics the first one is when the idle animation is playing as it should. This is before any player input. The second image shows the idle animation frozen after I have run around with my character. I was hoping to make use of Mechanim so i'd like to wrestle with this until it can be resolved.


My idle animation is set to loop and does so successfully until there is player input.