playMaker

Author Topic: Creating a "Carrier" Type enemy  (Read 1379 times)

sic

  • Playmaker Newbie
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  • Posts: 5
Creating a "Carrier" Type enemy
« on: November 05, 2015, 06:29:58 PM »
So I am trying to get a couple of enemies to work together and am getting no where. One enemy is supposed to create another enemy on himself and then carry that enemy to a point to drop them off while continuing on its own path. I am having trouble attaching the one enemy to the other as every time it spawns the spawning enemy starts to follow it's own logic.

I am sure this is not a difficult issue but I have been going cross eyed trying to figure this out so any help would be greatly appreciated.