I am following a C# tutorial and trying to do it using Playmaker but without much success.Can anyony help.
Here is the C# code
  
 using UnityEngine;
using System;
public class ClockAnimator : MonoBehaviour {
    private const float
        hoursToDegrees = 360f / 12f,
        minutesToDegrees = 360f / 60f,
        secondsToDegrees = 360f / 60f;
    public Transform hours, minutes, seconds;
    void Update () {
        DateTime time = DateTime.Now;
        hours.localRotation = Quaternion.Euler(0f, 0f, time.Hour * -hoursToDegrees);
        minutes.localRotation = Quaternion.Euler(0f, 0f, time.Minute * -minutesToDegrees);
        seconds.localRotation = Quaternion.Euler(0f, 0f, time.Second * -secondsToDegrees);
    }
}