I have a pretty straight-forward FSM that disables one object and enables another (visibility swap) to give the appearance of picking up a particular object (the FSM also enables some other FSMs).  The FSM works great in the Editor - exactly as expected - but when I do a build (.exe) and play it, the "picked up" object disappears, but the "object in hand" never appears.  I read the forum post on the Link Wizard ( 
projecthttp://hutonggames.com/playmakerforum/index.php?topic=11126.msg53034 ), but wasn't sure if it would be suitable for this project.  I'm using the same basic functionality on several other objects in the project (swaps) but this is the only one that doesn't seem to want to fully function as expected.  I've tried several variations on the same process - moving actions around, adding/deleting states, etc, but no luck.
Any ideas as to what might be causing this?
Thanks for any advice 

Oh - Playmaker 1.8.1 and Unity 5.4 B18