Hi there.
So i'm not a dev or anything but i know the basics of C# cause i made some little Idle games projects, and i wonder how to get the following kind of variables in Playmaker, since i can only use Straight numbers or just 1 variable in a condition or action.
- To define a vector3 with variable ? In "position" i can just put Numbers OR a single normal variable/global variable
- To create/define a gameObject for instance, according to a variable.
I want to "create gameobjet "x"", with "x" my variable, allowing my to pick from my several "gameobject1 2 3 4..." in the asset folder.
I'm used to put stuff like mytext= "blabla "+variableX, this.position ="vector3 X + vector3 Y"
This seems impossible to make :
string Decimal = "F" + d.ToString ();
if (f > 100000) {
tmpNumber = (f / 1000).ToString (Decimal) + " K";
But in Playmaker it feels very limited since every "action" request one and only one component, a number, or a variable, or a defined object, i can't make more complexe stuff.
Maybe i'm missing something important ? (i just started yesterday^^')
Thanks in advance.