Hey guys. I feel we should dig into this one.
I’m creating a third person platformer (think mario 64)
Character controller works very well for this. But the jump system is either impossible or sucks. I figured out a way to jump using character move in conjunction With itween’s “punch move”. So the jump it’s self works.
But I can’t control mid air movement. It’s either jump forward or jump up.
I’m thinking a rigid body player can achieve this? Or is there a way to make a charter controller do it?
I tried adding controls while in air using an “in air “ FSM.
But if I went the rigid body route then this leads to my actual question:
I can move my character left and right and up and down the axis’s.
But how do I move a rigid player relative to the camera like the character controller does ?