playMaker

Author Topic: Taking advantage of the Job system  (Read 2048 times)

Mupp

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Taking advantage of the Job system
« on: December 25, 2020, 02:23:29 PM »
Is it possible to use the Unit Job system with Playmaker?

djaydino

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Re: Taking advantage of the Job system
« Reply #1 on: December 27, 2020, 09:37:08 AM »
Hi.
Theoretical yes, but you need to make your own custom actions.

Mupp

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Re: Taking advantage of the Job system
« Reply #2 on: December 27, 2020, 11:30:30 AM »
I think that's way beyond my skills. Will this be officially supported in the future?

djaydino

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Re: Taking advantage of the Job system
« Reply #3 on: December 28, 2020, 07:13:16 AM »
Hi.
I don't think there much request for this.

What would you use it for ?

Maybe better to make (or let someone make) a script for the part that you want to use it and you can make  (or let someone make) custom actions to trigger the script.


Mupp

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Re: Taking advantage of the Job system
« Reply #4 on: December 28, 2020, 12:22:10 PM »
Nothing right now, just curious about the future and how it can give new options.

If I understand correctly it would help with huge amount of calculations so I had some ideas with raycasts and creating/moving huge amounts of objects.

Also if it helps with performance in any way, it would make it useful just for that, so I figured I ask what Playmakers plans are. You're not gonna leave this feature unusable right?