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How to set the Agent Radius when dynamically generating a Navmesh
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Topic: How to set the Agent Radius when dynamically generating a Navmesh (Read 1186 times)
playmakertester
Full Member
Posts: 211
How to set the Agent Radius when dynamically generating a Navmesh
«
on:
December 28, 2020, 04:36:05 PM »
I would like to change the Agent Radius when I am using this Action.
https://hutonggames.com/playmakerforum/index.php?topic=15982.0
* addLocalNavmeshBuilder.cs (1.46 kB - downloaded 16 times.)
* addNavmeshSourceTag.cs (0.91 kB - downloaded 16 times.)
I tried changing the value by going to Navigation -> Agent Radius, but the value did not seem to be reflected.
Where can I change the Agent Radius?
I would appreciate it if you could tell me.
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playmakertester
Full Member
Posts: 211
Re: How to set the Agent Radius when dynamically generating a Navmesh[SLOVED]
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Reply #1 on:
December 28, 2020, 04:39:53 PM »
If you change it in Navigation -> Agents -> Radius, it will be reflected.
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How to set the Agent Radius when dynamically generating a Navmesh