playMaker

Author Topic: Dealing with Asymmetrical Characters  (Read 1379 times)

jrockpsycho

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Dealing with Asymmetrical Characters
« on: June 03, 2021, 04:01:06 PM »
I have a character with one robotic arm, when I do a standard flip like in the tutorials I'm learning from, it switches arms. I have no problems creating animation art for all of his left facing actions, but how do I apply it in playmaker in a way that works? Obviously he will need idle, walk, run, jump etc. all facing left. What is the best way to go about this? Any help is much appreciated, I am very much a noob.
Thank you

djaydino

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Re: Dealing with Asymmetrical Characters
« Reply #1 on: June 03, 2021, 04:31:34 PM »
Hi.
Is it a 3rd object or 2d
also is it sprite based?

With 2d we use a parent to handle the movement and have the animation as a child object

jrockpsycho

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Re: Dealing with Asymmetrical Characters
« Reply #2 on: June 03, 2021, 05:42:48 PM »
It is 2d. I see, so the animations should be children of the sprite in hierarchy correct?

djaydino

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Re: Dealing with Asymmetrical Characters
« Reply #3 on: June 04, 2021, 12:01:04 PM »
Yes,

Then you can rotate / scale the animation when changing direction.

Then things that need to rotate with it, you can set as a child of the sprite.