Hey guys,
I need help. So I made an FSM with the action explosion. If a Rocket hits a ground or the player, all the things in the explosion area goes away like in an explosion. That is what i wanted, but my problem is that my player is not affected by the explosion, everything else with a rigidBody are pushed away, but my Player is not moving, can anybody help me? I don't get further with my problem. Thanks for help.
By the way greetings from germany.