How to stop a particle system cleanly
When you stop the particle system with Particle sytem clear, the particles that have already been generated will suddenly disappear before the life time is over.
Is there any action that will stop the whole particle system but leave the already generated particles until the life time?
I found that I can use the function particle.Stop (true, ParticleSystemStopBehavior.StopEmitting);, but I was not sure if Playmaker has a corresponding action.