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Author Topic: seeking pathfinding advice for turnbased grid game  (Read 1337 times)

strange_aeons

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seeking pathfinding advice for turnbased grid game
« on: October 03, 2021, 02:00:12 AM »
hi im intending to make a turnbased game where paths around obstacles are generated based on where the mouse is on a grid, as a preview (similar to the way the new XCOM games would let you see where you can move to before you decide what to do).

so im looking for advice pathfinding since i had not had reliable results with the built in navmesh system. does the navmesh system generate a path i could use to count grid moves instead of just sending a agent to the destination?

i noticed there is a thing on the 3rd party addons list called A* Pathfinding, does that have actions for Playmaker? because from what i can tell, it looks like it does what i need

10high

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Re: seeking pathfinding advice for turnbased grid game
« Reply #1 on: October 04, 2021, 03:12:42 PM »
I'm using A* for my game, I don't know if it is right for your needs, but I can tell you that I haven't found any Playmaker actions for it yet.
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