playMaker

Author Topic: Playmaker Forza Wheelspin  (Read 462 times)

Aaddiction

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Playmaker Forza Wheelspin
« on: January 30, 2022, 01:00:56 PM »
This is not a Playmaker issue, but more like how to create something.
I enjoy wheelspins in Forza and like how simple their mechanics is on the surface.

I was wondering what would be the general approach to do something similar in Playmaker.

Backend:
1. Have an array (all items) of let's say 1000 items that can be rewarded - done
2. Have a random int to index probability what can be awarded - done
3. When spin is initiated get 20 items from this array and store then in another array (prize items)

Frontend:
1. How to make a wheel that has 1000 items that are rotating?
1.1. (optional) Have a general blurred animation of many items rotating
1.2. Seamlessly blend to the prize items array spinning

2. How to make the slot machine - should it be 3d, 2d, UI only?
3. How to make the "lock" effect where the reward locks into place in the reward slot?

What do you think, have you stumbled on something similar in Unity at all.
It's much easier if you have 10 fixed prizes you load then into a wheel and done, but what about more like 1000.
« Last Edit: January 31, 2022, 12:19:58 PM by Aaddiction »