playMaker

Author Topic: Action Requires New Input System!  (Read 1389 times)

aTTom

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Action Requires New Input System!
« on: February 01, 2022, 11:54:41 PM »
Hi Everyone,

I'm trying to use a "Player Input Triggered Event" action in an FSM in my project, however I'm getting an error stating "Action requires new Input System!" I have the new input system imported and I'm already using it for my player controller, which works without issue. I receive the same error if I try to use the "Player Input Performed Event" action as well, but not if I use the "Player Input Button Events" action.

I have my InputAction object created and the Player Input component of the object the FSM is on is pointing to that InputAction object.

I'm not sure why PlayMaker is throwing this error only for these two actions. Is there a setting I should look at?

Thank you in advanced.
« Last Edit: February 01, 2022, 11:56:31 PM by aTTom »

djaydino

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Re: Action Requires New Input System!
« Reply #1 on: February 02, 2022, 07:41:11 AM »
Hi.
Does the error stop the game during runtime?

I believe that those action are checking incorrectly and if they do not stop during runtime you can ignore the error.

aTTom

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Re: Action Requires New Input System!
« Reply #2 on: February 03, 2022, 09:28:15 AM »
Hi.
Does the error stop the game during runtime?

I believe that those action are checking incorrectly and if they do not stop during runtime you can ignore the error.

I actually haven't tried running it with the error. I just assumed it wouldn't let me. I'll give that a shot and update with the results. Thank you.